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天天快消息!AI代码创作

时间:2023-05-01 20:57:34 来源:哔哩哔哩

GPT生成的俄罗斯方块代码,稍微做了一些修改,可以运行,但效果有些奇怪

import pygame

import random


(资料图片仅供参考)

# 初始化游戏

pygame.init()

# 游戏区域大小

screen_width = 800

screen_height = 600

# 颜色定义

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

RED = (255, 0, 0)

GREEN = (0, 255, 0)

BLUE = (0, 0, 255)

# 创建游戏区域

screen = pygame.display.set_mode([screen_width, screen_height])

# 设置游戏标题

pygame.display.set_caption("俄罗斯方块")

# 方块大小

block_size = 20

# 方块形状

shapes = [

[[1, 1, 1], [0, 1, 0]],

[[0, 2, 2], [2, 2, 0]],

[[3, 3, 0], [0, 3, 3]],

[[4, 0, 0], [4, 4, 4]],

[[0, 0, 5], [5, 5, 5]],

[[6, 6, 6, 6]],

[[7, 7], [7, 7]]

]

# 方块颜色

colors = [

WHITE,

RED,

GREEN,

BLUE,

(255, 255, 0),

(255, 0, 255),

(0, 255, 255)

]

# 创建方块类

class Block:

def __init__(self,x,y,shape):

self.x = x

self.y = y

self.shape = shape

self.color = random.choice(colors)

# 旋转方块

def rotate(self):

self.shape = list(zip(*self.shape[::-1]))

# 绘制方块

def draw(self):

for i in range(len(self.shape)):

for j in range(len(self.shape[i])):

if self.shape[i][j] > 0:

pygame.draw.rect(screen,self.color,[self.x+j*block_size,self.y+i*block_size,block_size,block_size])

#移动方块

def move(self,dx,dy):

self.x+=dx

self.y+=dy

# 创建游戏类

class Game:

def __init__(self):

self.score = 0

self.level = 1

self.blocks = []

self.current_block = None

self.next_block = Block(screen_width//2-block_size,0,random.choice(shapes))

# 创建新方块

def new_block(self):

self.current_block = self.next_block

self.next_block = Block(screen_width//2-block_size,0,random.choice(shapes))

if self.check_collision(self.current_block):

self.game_over()

# 绘制游戏界面

def draw(self):

screen.fill(BLACK)

self.draw_score()

self.draw_level()

self.current_block.draw()

self.next_block.draw()

for block in self.blocks:

block.draw()

# 绘制得分

def draw_score(self):

font = pygame.font.SysFont(None, 30)

text = font.render("Score: " + str(self.score), True, WHITE)

screen.blit(text, (10, 10))

# 绘制等级

def draw_level(self):

font = pygame.font.SysFont(None, 30)

text = font.render("Level: " + str(self.level), True, WHITE)

screen.blit(text, (10, 40))

# 检查方块是否与其他方块碰撞

def check_collision(self, block):

for b in self.blocks:

if block.x == b.x and block.y == b.y:

return True

for i in range(len(block.shape)):

for j in range(len(block.shape[i])):

if block.shape[i][j] > 0 and b.x + j * block_size == block.x and b.y + i * block_size == block.y:

return True

if block.y > 300:

return True

return False

# 消除满行

def remove_full_rows(self):

full_rows = []

for i in range(screen_height // block_size):

row = [(b.x, b.y) for b in self.blocks if b.y == i * block_size]

if len(row) == screen_width // block_size:

full_rows.append(i * block_size)

for row in full_rows:

self.blocks = [b for b in self.blocks if b.y != row]

for b in self.blocks:

if b.y < row:

b.move(0, block_size)

self.score += 10

if self.score % 100 == 0:

self.level += 1

# 游戏结束

def game_over(self):

font = pygame.font.SysFont(None, 50)

text = font.render("Game Over", True, WHITE)

screen.blit(text, (screen_width // 2 - text.get_width() // 2, screen_height // 2 - text.get_height() // 2))

pygame.display.update()

pygame.time.wait(3000)

pygame.quit()

quit()

# 运行游戏

def run(self):

clock = pygame.time.Clock()

self.new_block()

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

quit()

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

self.current_block.move(-block_size, 0)

if self.check_collision(self.current_block):

self.current_block.move(block_size, 0)

elif event.key == pygame.K_RIGHT:

self.current_block.move(block_size, 0)

if self.check_collision(self.current_block):

self.current_block.move(-block_size, 0)

elif event.key == pygame.K_DOWN:

self.current_block.move(0, block_size)

if self.check_collision(self.current_block):

self.current_block.move(0, -block_size)

elif event.key == pygame.K_UP:

self.current_block.rotate()

self.current_block.move(0, block_size)

if self.check_collision(self.current_block):

self.current_block.move(0, -block_size)

self.blocks.append(self.current_block)

self.new_block()

self.remove_full_rows()

self.draw()

pygame.display.update()

clock.tick(10 * self.level)

# 创建游戏对象并运行游戏

game = Game()

game.run()

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